![]() ![]() If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing this is called a "driveaway". There are now two different types of crashes based on the car's condition after the crash. Paradise 's damage system has also been reworked. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types. ![]() Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. During a race players may now take any route to get to the destination. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. Completing events raises the driver rank, which unlocks access to new cars. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up". According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. Players have the opportunity to progress at their own pace and level the game, unlike others, is not actually set to a rigid gameplay framework. Burnout Paradise is set in an open-world environment. ![]()
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